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Mobile B2C App

RockX

An immersive rock & roll museum experience

RockX is an immersive rock-music museum, where rock lives. I designed the visitor's mobile companion: an app that builds you a personalised tour, guides you through the halls with AR wayfinding, and brings every exhibit to life.

AI Tour Planner AR Wayfinding Interactive Exhibits Live Events Merch Shop Community
My Role
Mobile B2C App · UX Designer
Team
3 (Web · Mobile · Admin)
Context
ISE 218 · Team 7 · Academic

The idea.

A rock-music museum is a maze of halls, eras and artefacts: easy to wander, easy to miss the things you'd love. RockX's mobile app is the visitor's guide: scan a QR at the entrance, tell it what you're into, and it plans and leads a tour that fits you.

My role.

A three-person graduate team built RockX across three surfaces. The mobile experience was mine, end to end.

The team project

RockX as a full platform, a consumer website, the visitor mobile app, and an admin tool. Shared research and brand, with each surface owned by one designer.

What I owned

The Mobile B2C app: task modelling for the visitor, the information architecture, every flow, and the full visual design of the dark, AR-led experience.

Grounded in real tasks.

Before any screens, I modelled what visitors actually do, then prioritised by how often and how widely each task happens. Four "frequent" jobs anchored the app.

Follow & navigate your tour
Experience every exhibit
Build a quick tour as a walk-in
AR content & instruments

User journey map.

I mapped the full visitor journey, from arriving at the museum to leaving after the tour. Charting each stage's actions, touchpoints, and emotional highs and lows showed where the experience could guide people better. Those low points shaped the app's flows.

RockX visitor journey map across the museum visit, with actions, touchpoints, an emotional curve, and opportunities

Designing RockX.

With the journey mapped, I worked out what the app had to hold and how it should be structured. I defined the core objects and actions, prioritised features by frequency and impact, and shaped it all into a clear information architecture.

1. Object-Action Matrix

RockX Object Action Matrix mapping content objects against the actions visitors take
The app's core objects mapped against the actions visitors perform with each.

2. Prioritization Matrix

RockX feature prioritization matrix plotting features by frequency of use against impact
Features plotted by frequency of use against impact, to decide what to design first.

3. Information Architecture

RockX information architecture sitemap organised around the visitor experience
The resulting structure, organised around the visit and the high-priority tasks.

Wireframes.

RockX home screen wireframe
Home
RockX museum map wireframe
Map
RockX tickets wireframe
Tickets
RockX exhibit details wireframe
Exhibit Details
RockX AR scan wireframe
AR Scan
RockX events wireframe
Events
RockX event details wireframe
Event Details
RockX merchandise wireframe
Merchandise
RockX cart wireframe
Cart
RockX profile wireframe
Profile
RockX check-in wireframe
Check-In
RockX checkout wireframe
Checkout

A tour built around you.

The Quick Plan Builder turns a cold start into a personalised route in under a minute. A visitor scans the entrance QR, picks the music and era they love, and the app assembles a tour of the exhibits worth their time, no prior planning, no app-store friction.

RockX Quick Plan Builder screen choosing music genres and eras
Quick Plan Builder
RockX generated custom tour plan with ordered stops
Your Custom Plan
RockX edit plan screen reordering stops
Edit Plan

Wayfinding, reimagined with AR.

The signature of the app: instead of a paper map, RockX paints a glowing path on the floor through your camera, with a live mini-map and a 3-D model of the museum to orient by. Getting lost stops being part of the visit.

RockX AR floor-path navigation to the Guitar Collection
AR Navigation
RockX AR scan of an exhibit guitar
AR Scan
RockX exhibit details for the 1963 Fender Stratocaster
Exhibit Details
RockX museum map for navigation
Museum Map

Live at the concert.

RockX turns a live show into something you can follow along with: see who's on the main stage, track the setlist song by song, browse related media and merch, and stream the moment straight to your socials.

RockX live concert now playing
Now Playing
RockX concert main stage
Main Stage
RockX concert setlist
Setlist
RockX concert details and related merch
Concert Details
RockX stream setup to go live on socials
Go Live

Across the whole visit.

One dark, music-first visual language: high contrast for dim galleries, warm amber accents pulled straight from stage lighting, carried from the first scan to entry and tickets.

RockX home dashboard
Home
RockX synced tour plan
Tour Plan
RockX browse events
Browse Events
RockX event details
Event Details
RockX cart
My Cart
RockX order confirmed with pickup QR
Order Confirmed
RockX guitar workshop details
Workshop Details
RockX tour updated confirmation
Tour Updated

Design system.

RockX runs on Roboto and a dark, stage-lit palette. One type scale and a focused set of colours keep the atmosphere consistent from the first scan to the last exhibit.

Typography.

DisplayRoboto Black · 64 / 72
RockX
Heading 1Roboto Bold · 44 / 52
Wayfinding, reimagined
Heading 2Roboto Medium · 32 / 40
Live at the concert
Heading 3Roboto Medium · 22 / 30
Start AR navigation
BodyRoboto Regular · 16 / 26
Scan the entrance QR, tell RockX the music you love, and it builds a tour of the exhibits worth your time.
Small / CaptionRoboto Regular · 13 / 20
AR floor-path navigation, a live mini-map, and a 3D model of the museum to orient by.

Colours.

Amber (Primary)#D9791C
Ember#EF7A1E
Green#6FB454
Charcoal#0F0E13
Surface#1E1D24
White#FFFFFF
Slate#8D8D97
Sand#FBE2CE

Components.

A shared library of the pieces that repeat across the app, each with a rule for when to use it, so every screen is assembled the same way.

Buttons

One amber primary per screen for the main action; an outline secondary beside it; disabled greys out and loses the fill.

Chips & Tags
Classic Rock Hard Rock AR

Filled amber chips for selectable filters (music, era); a text-amber tag flags AR-enabled exhibits.

Exhibit / stop card
Guitar CollectionHall A · 35 min · AR

The workhorse list row for tour stops and exhibits: thumbnail, title, meta, and a chevron to drill in.

Input & toggle
Search exhibits, artists…
AR guidance

Dark fields with an amber focus ring; toggles fill amber when on. Used for search and per-feature settings.

Icons

A single-weight amber line-icon set for the tab bar and actions; 2px strokes, rounded caps.

Tabs
UpcomingPast Events

Segmented control for switching views (upcoming vs past events, merch categories); the active tab fills amber.

Progress
Step 1 of 4 · 25%

Shows how far through the Quick Plan Builder a visitor is, so the short setup feels finishable.

Radio & Checkbox
Facebook Live
Instagram Live
Classic Rock
Hard Rock

Radios for single choices (where to stream); checkboxes for multi-select music and era in the quiz.

Quantity stepper
2

Adjusts ticket and merch quantities in the cart; amber controls on a dark field.

Dropdown
Select a hall

For constrained choices like hall or genre; expands to a scrollable list on tap.

Built to scale.

Built from patterns

I pulled the pieces that kept repeating in the flows into tokens and components, so the system grew out of real screens rather than theory.

Shared across surfaces

The same library and tokens fed the consumer website, the visitor app, and the admin tool, keeping three designers aligned without re-deciding the basics.

Faster, consistent

New screens were assembled from existing components, which cut rework and kept the dark, stage-lit look identical from the first scan to the last exhibit.

What it shows.

RockX was about designing an experience, not just an interface: atmosphere, orientation, and the feeling of being guided. It pushed me on mood and craft (a confident dark theme) and on grounding a flashy idea like AR in the boring, essential question: what does the visitor actually need to do next?

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© 2026 Mounika Reddy Madduri Back to Portfolio